The game
One survivor, one road, far too many dead
Your survivor fights on his own. You decide where to go, what to equip, when to push on and when to run.
Automatic combat
Fists, kicks, axes and handguns: your survivor swings and shoots by himself. Staying alive comes down to how well you prepared.
A skill every level
Each level lets you pick a new skill, so no two expeditions play out the same way.
Scavenge and loot
Cars, crashed planes, supply crates: search the places you pass on the road and fill your backpack.
The camp
Your camp is the only safe place you have. Store your loot, patch yourself up, upgrade gear at the workbench, then head back out.
A campaign map
Pick your stage on the map. The further you go, the tougher and more numerous the zombies, all the way to the boss bunker.
Run or lose it all
You can flee at any time with what you carry. Die, and the loot from that stage is gone.
A run
How an attempt plays out
Four beats, and one question that keeps coming back: one more place, or back to camp?
Gear up
At camp, choose your weapons and pack healing items and ammo.
Pick your route
Unfold the map and select the stage you want to search.
Survive
Move forward, fight off waves, level up, search every site.
Get back alive
Bring your loot back to camp. It fuels your next attempt.
Screenshots
The game in pictures
Captured from the current development build.
The game is still in development, so visuals may change. The interface shown here is in French.
The studio
MM Studio
An independent French studio founded by two people: Moya and Mayuu. Two Ms, hence the name. Survival Attempt: Zone Z is our first game.
Moya
Game creator, art direction and pixel art
Mayuu
Development and tooling
Steam and Kickstarter are coming
The Steam page and the Kickstarter campaign are being prepared. The links will appear here as soon as they open.